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Introduction to Video Games Design and Development

The course aims to introduce to various aspects related to games’ design and development. These currents will be studied in a multidisciplinary context, including cultural and technical aspects.
Subdivisions or modules:
• Introduction to a technological framework for games development.
• Basic games elements, animation and physics.
• Kinds of videogames.
• Theory of simulation and narratvity.

Learning Outcomes

On completion of the course the student shall
• be able to give an account of basic concepts, activities and praxis surrounding games’ design and development
• get a basic understanding of a game design and development processes
• get a basic knowledge about game elements, animation and physics applied in videogames
• be able to give an account of the different kinds of existing videogames and how to face the development process for each type
• be able to develop different basic video games based on previous designs
• be able to critically evaluate and analyze current approaches to game design in order to evaluate, plan and perform the most suitable sequence of tasks to complete a successful development.


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Last modified 15 Dec 2008

HUMB01

Humanistic Informatics: Introduction to Video Games Design and Development 7,5 ECTS credits

Course Coordinator

Phone:
+46 46-222 31 79

E-mail:
Fernando.Flores@kultur.lu.se

Luis de Marcos
Department of Computer Science and Artificial Intelligence, University of Alcalá (Madrid) Spain

Lund University, Box 117, SE-221 00 Lund, Sweden. Tel: +46 (0)46 222 00 00