Predicting the Effects of Intervention and Sabotage in a Boundedly Complex Game
Publikation/Tidskrift/Serie: Mathematical Social Sciences
Conditions for predicting the effects of intervention with certainty are derived. An outside observer studies sequences of actions from a two-person repeated prisoners' dilemma. The sequences are generated by finite automata, which are optimal at each stage of the game and also minimize the number of states. An intervention is a change of action for one of the players and a prediction is a statement about what action the other player will choose in the next period. One result is that predictions can always be made certain at some stages of the game.
- Business and Economics
- Complex game
- finite automata
- prisoners' dilemma
- ISSN: 0165-4896