Las huellas históricas del videojuego. La estructura espacial y los personajes femeninos en los videojuegos basados en la mitología nórdica.
Historical vestiges of video games.
Författare
Summary, in English
When looking at the Nordic pre-Middle Ages history, we find that the women had a key position during the Viking Age, namely being in charge of the home, the so called ‘gård’. Not a very surprising task, one might think, but nevertheless interesting when studying their mythology. Vikings explained and understood life and death through a centralistic structure. In this structure the ‘gård’ was the absolute centre of the universe, giving the women governing it, extreme power.
However, the Nordic mythology, as a direct reflection of the Viking Age society, is a very complex example, and the female mythological characters are no exception. Still they are highly part of our collective unconsciousness and continually build our ideal archetypes. What can we learn, (or preferably; re-learn) in the making of videogames, when working with these fundamental understandings of space and social gender structures?
Avdelning/ar
Publiceringsår
2010
Språk
Spanska
Sidor
241-255
Publikation/Tidskrift/Serie
ICONO 14
Volym
A5
Länkar
Dokumenttyp
Konferensbidrag
Förlag
ICONO 14, Actas del I Congreso Internacional de Videojuego. No.A5, pp.241-255. Madrid. Spain.
Ämne
- Cultural Studies
Nyckelord
- videogames
- mythology
- heroes
- space
- vikings
- gender
Conference name
I Congreso Internacional de Videojuegos
Conference date
0001-01-02
Status
Published
ISBN/ISSN/Övrigt
- ISSN: 1697-8293