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Requirements prioritisation: an experiment on exhaustive pair-wise comparisons versus planning game partitioning

Författare

Summary, in English

The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the analytical hierarchy process (AHP) and a variation of the planning game (PG), isolated from extreme programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both methods. It was found that the straightforward and intuitive PG was less time consuming, and considered by the subjects as easier to use, and more accurate than AHP

Publiceringsår

2004

Språk

Engelska

Sidor

145-154

Publikation/Tidskrift/Serie

8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering

Dokumenttyp

Konferensbidrag

Förlag

IEE

Ämne

  • Computer Science

Nyckelord

  • product release
  • planning game partitioning
  • requirements prioritisation
  • pair-wise comparisons
  • analytical hierarchy process
  • mobile phone
  • extreme programming
  • requirements candidates

Conference name

8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering

Conference date

2004-05-24 - 2004-05-25

Conference place

Edinburgh, Scotland, United Kingdom

Status

Published

ISBN/ISSN/Övrigt

  • ISBN: 0-86341-435-4