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Game Love : Essays on Play and Affection

Redaktör

Summary, in English

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.



This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Avdelning/ar

  • Division of Digital Cultures

Publiceringsår

2015

Språk

Engelska

Dokumenttyp

Bok

Förlag

McFarland

Ämne

  • Cultural Studies
  • Human Aspects of ICT
  • Media Studies
  • Human Computer Interaction

Nyckelord

  • computer games
  • media studies
  • ethnography
  • gaming
  • game culture
  • love
  • gender
  • play studies
  • play
  • game love
  • Game Studies
  • board game
  • fan studies
  • player research
  • digital culture
  • new media research
  • affect

Status

Published

Projekt

  • Digital Cultures Research Node

ISBN/ISSN/Övrigt

  • ISBN: 978-1-4766-1878-4
  • ISBN: 978-0-7864-9693-8