A geometry-based soft shadow volume algorithm using graphics hardware
Författare
Summary, in English
Avdelning/ar
Publiceringsår
2003
Språk
Engelska
Sidor
511-520
Publikation/Tidskrift/Serie
ACM Transactions on Graphics
Volym
22
Issue
3
Dokumenttyp
Konferensbidrag
Förlag
Association for Computing Machinery (ACM)
Ämne
- Computer Science
Nyckelord
- graphics hardware
- soft shadows
- pixel shaders
Conference name
30th International Conference on Computer Graphics and Interactive Techniques, 2003
Conference date
2003-07-21 - 2003-07-31
Conference place
San Diego, United States
Status
Published
ISBN/ISSN/Övrigt
- ISSN: 0730-0301