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Deep Coherent Ray Tracing

Författare

Summary, in English

Tracing secondary rays, such as reflection, refraction and shadow rays, can often be the most costly step in a modern real-time ray tracer. In this paper, we examine this problem by using suitable ray coherence measures and present a thorough evaluation of different reordering heuristics for secondary rays. We also present a simple system design for more coherent scene traversal by caching secondary rays and using sorted packet-tracing. Although the results are only slightly incremental to current research, we believe this study is an interesting contribution for further research in the field.

Publiceringsår

2007

Språk

Engelska

Sidor

79-85

Publikation/Tidskrift/Serie

IEEE Symposium on Interactive Ray Tracing, 2007. RT '07.

Dokumenttyp

Konferensbidrag

Förlag

IEEE - Institute of Electrical and Electronics Engineers Inc.

Ämne

  • Computer Science

Nyckelord

  • ray tracing
  • coherent scene traversal
  • deep coherent ray tracing
  • reordering heuristics
  • secondary ray caching
  • sorted packet-tracing

Conference name

RT 07 - Symposium on Interactive Ray Tracing 2007

Conference date

2007-09-10 - 2007-09-12

Conference place

Ulm, Germany

Status

Published

Forskningsgrupp

  • Computer Graphics

ISBN/ISSN/Övrigt

  • ISBN: 978-1-4244-1629-5