Octree Light Propagation Volumes
Författare
Summary, in English
This paper presents a new method for representing Light Propagation Volumes using an octree data structure, and for allowing light from regular point light sources to be injected into them. The resulting technique uses full octrees with the help of a separate data structure for representing the octree structure. The octree structure enables light propagation to be performed at a lower resolution than the base resolution, resulting in fast propagation and overall faster rendering times. The implementation of the technique is capable of rendering the Sponza scene at 9 frames per second, which is 8% faster than the original LPV technique.
Avdelning/ar
Publiceringsår
2013
Språk
Engelska
Publikation/Tidskrift/Serie
[Host publication title missing]
Fulltext
Dokumenttyp
Konferensbidrag
Förlag
Eurographics - European Association for Computer Graphics
Ämne
- Computer Science
Conference name
SIGRAD, 2013
Conference date
2013-06-13 - 2013-06-14
Conference place
Norrköping, Sweden
Status
Published