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A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation

Publiceringsår: 2012
Språk: Engelska
Sidor: 723-751
Publikation/Tidskrift/Serie: Educational Technology Research and Development
Volym: 60
Nummer: 5
Dokumenttyp: Artikel i tidskrift
Förlag: Springer


This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math

lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the

control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining

math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game.


  • Learning
  • Competition
  • Teachable agents
  • Collaboration
  • Motivation
  • Educational games
  • Conceptual understanding


  • ISSN: 1556-6501

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