Agneta Gulz
Titel
Professor
Organisation
046-2223269
Agneta [dot] Gulz [at] lucs [dot] lu [dot] se
Publikationer (hämtat ur Lunds universitets publikationsdatabas)
författare
- 2013
- 2012
- 2011
- A Teachable-Agent Arithmetic Game’s effects on Mathematics Understanding, Attitude and Self-Efficacy
- Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning
- Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges
- Matching and mismatching between the pedagogical design principles of a maths game and the actual practices of play
- Off-task Engagement in a Teachable Agent based Math Game
- Teaching Her, Him…or Hir? Challenges for a Cross-Cultural Study.
- Transferring Teaching to Testing – an Unexplored Aspect of Teachable Agents
- ”The Brick Game” demonstration
- 2010
- Building a Social Conversational Pedagogical Agent - Design Challenges and Methodological Approaches
- Challenging Gender Stereotypes using Virtual Pedagocical Characters
- Design for off-task interaction - Rethinking pedagogy in technology enhanced learning
- Designing a Teachable Agent with Social Intelligence
- Digitaliserad TROG-2 med manipulerad talhastighet
- Digitaliserad Trog-2 med manipulerad talhastighet
- Evaluating a Teaching and Learning Game
- Extending an educational math game with a pedagogical conversational agent - facing design challenges
- Kognition möter teknik - att bygga en fungerande kurskedja för undervisning i människa-teknikinteraktion
- Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation
- 2009
- A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
- Affective engagement in teachable agents
- Avatar Appearance in Computer Supported Learning
- Benefits of Digital Pedagogical Characters - A Learning Style Perspective
- Datorspelets mening och potential
- Evaluating a Teaching and Learning Game
- Gränsöverskridande IT-roller
- Virtuella rollmodeller och androgynitetens potential
- Which game is being played? - Pedagogical Intentions and Pedagogical Practice
- 2008
- Catching Eureka on the Fly
- Kognition, virtualitet och interaktion
- Researching Virtual Environments and Virtual Characters
- Rollmodeller & förebilder - om potentialen i digitala miljöer
- Visual Gender and Its Motivational and Cognitive Effects – a User Study
- Visual Stereotypes and Virtual Pedagogical Agents
- 2007
- Catching eureka on the fly
- Challenging gender stereotypes using virtual pedagogical characters
- Choice blindness and trust in the virtual world
- Digitala miljöer och androgynitetens potential
- ICT, learning and the potential of androgynity
- Virtual pedagogical agents: stylisation for engagement
- Visual femininity and masculinity in synthetic characters and patterns of affect
- Visual femininity and masculinity in synthetic characters and patterns of affect
- 2006
- 2005
- 2004
- 2003
- 2002

