Webbläsaren som du använder stöds inte av denna webbplats. Alla versioner av Internet Explorer stöds inte längre, av oss eller Microsoft (läs mer här: * https://www.microsoft.com/en-us/microsoft-365/windows/end-of-ie-support).

Var god och använd en modern webbläsare för att ta del av denna webbplats, som t.ex. nyaste versioner av Edge, Chrome, Firefox eller Safari osv.

Domesticating Play, Designing Everyday Life: The Practice and Performance of Family, Gender and Gaming

Författare

Summary, in English

Playing digital games is now a common everyday practice in many homes. This paper deals with the constitution of such practices by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and choreographies, practically, aesthetically and technologically determined, order everyday space-time and artifacts, domesticate play and condition performances of family, gender and gaming. In the process, a history of the domestication of play unfolds.

Publiceringsår

2012

Språk

Engelska

Publikation/Tidskrift/Serie

Digra

Volym

10

Dokumenttyp

Konferensbidrag

Förlag

Digital Games Research Association - DiGRA

Ämne

  • Ethnology
  • Human Aspects of ICT
  • Gender Studies
  • Computer and Information Science

Nyckelord

  • Play
  • gender
  • family
  • game-time
  • game-space
  • performance
  • practice theory
  • culture
  • ethnography
  • anthropology
  • everyday life
  • choreography
  • scenography
  • staging-play
  • material culture
  • ludotopia
  • mobility
  • domestic
  • design of everyday life
  • history-of-play.
  • digital culture

Status

Published

Projekt

  • Games and Play - For Better, For worse
  • Program K.

ISBN/ISSN/Övrigt

  • ISSN: 2342-9666