Webbläsaren som du använder stöds inte av denna webbplats. Alla versioner av Internet Explorer stöds inte längre, av oss eller Microsoft (läs mer här: * https://www.microsoft.com/en-us/microsoft-365/windows/end-of-ie-support).

Var god och använd en modern webbläsare för att ta del av denna webbplats, som t.ex. nyaste versioner av Edge, Chrome, Firefox eller Safari osv.

Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications

Författare

Summary, in English

Energy and power efficiency are becoming important topics within the graphics community. In this paper, we present a simple, straightforward method for measuring per-frame energy consumption of real-time graphics workloads. The method is non-invasive, meaning that source code is not needed, which makes it possible to measure on a much wider range of applications. We also discuss certain behaviors of the measured platforms that can affect energy measurements, e.g., what happens when calling glFinish(), which ensures that all issued graphics commands are finished executing. Measurements are done both on a smartphone and on CPUs with integrated graphics processors.

Publiceringsår

2014

Språk

Engelska

Sidor

60-73

Publikation/Tidskrift/Serie

Journal of Computer Graphics Techniques

Volym

3

Issue

1

Dokumenttyp

Artikel i tidskrift

Förlag

Williams College

Ämne

  • Computer Science

Nyckelord

  • Energy efficiency
  • real-time rendering
  • mobile graphics

Status

Published

Forskningsgrupp

  • Computer Graphics

ISBN/ISSN/Övrigt

  • ISSN: 2331-7418