Precomputed local radiance transfer for real-time lighting design
Författare
Summary, in English
This paper introduces a new method for real-time relighting of scenes illuminated by local light sources. We extend previous work on precomputed radiance transfer for distant lighting to local lighting by introducing the concept of unstructured light clouds. The unstructured light cloud enables a compact representation of local lights in the model and real-time rendering of complex models with full global illumination due to local light sources. We use simplification of lights, and clustered PCA to obtain a compressed representation. When storing only the indirect component of the illumination, we are able to get high quality with only 8-16 lighting coefficients per vertex. Our results demonstrate real-time rendering of scenes with moving lights, dynamic cameras, glossy materials and global illumination.
Avdelning/ar
Publiceringsår
2005
Språk
Engelska
Sidor
1208-1215
Publikation/Tidskrift/Serie
ACM Transactions on Graphics
Volym
24
Issue
3
Dokumenttyp
Artikel i tidskrift
Förlag
Association for Computing Machinery (ACM)
Ämne
- Computer Science
Nyckelord
- lighting design
- real-time rendering
- precomputed radiance transfer
- global illumination
Status
Published
ISBN/ISSN/Övrigt
- ISSN: 0730-0301