The race for real-time photorealism
Författare
Summary, in English
Since the 1960s, product designers, architects, lighting planners, gamers and scientific visualizaiton specialists have craved the ability to work in real-time three-dimensional photorealistic virtual worlds. The authors, one specializing in making computer graphics more convincing and the other focusing on making them faster, present the achievements and challenges in the race for real-time photorealistic 3D.
Avdelning/ar
Publiceringsår
2010
Språk
Engelska
Sidor
132-139
Publikation/Tidskrift/Serie
American Scientist
Volym
98
Issue
2
Länkar
Dokumenttyp
Artikel i tidskrift
Förlag
Sigma Xi, the Scientific Research Honor Society
Ämne
- Computer Science
Status
Published
Forskningsgrupp
- Computer Graphics
ISBN/ISSN/Övrigt
- ISSN: 1545-2786