Filtered Stochastic Shadow Mapping Using a Layered Approach
Författare
Summary, in English
Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion-blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject samples along the average motion vector, and then perform lookups in this representation. Our results include substantially improved shadow quality compared to previous work and a fast graphics processing unit (GPU) implementation. In addition, we devise a set of scenes that are designed to bring out and show problematic cases for motion-blurred shadows. These scenes have difficult occlusion characteristics, and may be used in future research on this topic.
Avdelning/ar
Publiceringsår
2015
Språk
Engelska
Sidor
119-129
Publikation/Tidskrift/Serie
Computer Graphics Forum
Volym
34
Issue
8
Länkar
Dokumenttyp
Artikel i tidskrift
Förlag
Wiley-Blackwell
Ämne
- Computer Science
Status
Published
ISBN/ISSN/Övrigt
- ISSN: 1467-8659